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Platformer Game (2D)

Project Title
2D Platformer Game (using Angular)

Project Summary
The 2D Platformer Game is a side-scrolling game where the player controls a character that can jump, run, and avoid obstacles while collecting items or reaching the end of a level. The game is designed with Angular, and it involves implementing core game mechanics such as movement, collision detection, and level progression. This project allows the player to explore levels, solve simple puzzles, and avoid hazards.

Core Features

  • Character Movement: The player can move a character left and right using keyboard input (arrow keys or WASD) and can jump using the spacebar or other designated keys.
  • Platform Collision Detection: The game checks for collisions between the player character and platforms, ensuring the character lands on platforms and does not fall through.
  • Gravity: Gravity is simulated to pull the player character down, making jumping and falling mechanics realistic.
  • Obstacles & Hazards: Includes obstacles, such as spikes or enemies, that the player must avoid. Collisions with these elements result in losing the game or resetting the character's position.
  • Item Collection: The player can collect items, such as coins or power-ups, placed on platforms to increase the score or provide special abilities.
  • Level Design: Multiple levels can be designed with different layouts, obstacles, and challenges. The player advances to the next level after completing the current one.
  • Score Tracking: The game tracks the player’s score based on collected items and progression through levels.
  • Game Over and Restart: If the player dies by falling or colliding with a hazard, the game can either restart or display a game-over screen with the option to try again.

Technologies Used

  • Angular: For building the game interface, handling user input (keyboard events), and managing game logic (player movement, collision detection, score tracking).
  • Angular Services: Used to manage the state of the game, including player position, level progression, score, and more.
  • CSS/SCSS: For styling the game elements, such as platforms, characters, obstacles, and background. Animations are also used for jumping and movement effects.
  • RxJS: To handle time-based events (such as player movement, gravity, and game timers) and manage asynchronous game loops.
  • Canvas (optional): For drawing the game world (platforms, character, obstacles) on the screen.

Learning Outcomes

  • Building interactive games in Angular with custom logic for movement, collisions, and animations.
  • Implementing gravity and jumping mechanics to simulate a real-time 2D platformer experience.
  • Handling user input for character movement and game interactions.
  • Managing the game state (level, score, character position) using Angular services.
  • Working with animations in Angular to create smooth movement for the character and game elements.
  • Designing and developing simple 2D game levels with obstacles and collectibles.

Possible Enhancements

  • Add multiple levels with increasing difficulty, including more complex platform designs and obstacles.
  • Implement a scoring system based on time, items collected, and enemies defeated.
  • Create power-ups that temporarily give the player special abilities (e.g., double jump, invincibility).
  • Add enemies with AI behavior that chase or block the player, requiring strategy to avoid.
  • Implement a “game over” screen with high score tracking and restart functionality.
  • Introduce a boss fight level where the player must defeat a stronger enemy to win.
  • Integrate background music and sound effects for player actions (jumping, collecting items, etc.).

This Course Fee:

₹ 3999 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
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