
Space Invaders
Project Title:
Space Invaders Clone using C
Project Overview:
This is a recreation of the classic arcade game "Space Invaders" developed using the C programming language. The game features a player-controlled spaceship at the bottom of the screen that must shoot descending waves of alien invaders.
Key Features:
- Player Movement: Move the spaceship left and right.
- Shooting Mechanism: Fire bullets upward to destroy enemies.
- Enemy Waves: Rows of alien invaders move horizontally and descend toward the player.
- Collision Detection: Bullets collide with enemies, removing them.
- Score System: Points awarded for each enemy destroyed.
- Lives System: The player has a limited number of lives.
- Game Over Condition: Triggered when enemies reach the bottom or player loses all lives.
Technologies Used:
- C Language: For logic, loops, structures, and game state control.
- Graphics Library (like SDL or ncurses): For rendering game elements, input handling, and visual effects.
- Arrays and Structs: Manage enemy positions, bullets, and game states.
Learning Outcomes:
- Understand basic game loops and rendering.
- Practice object movement and keyboard input handling.
- Implement real-time collision detection.
- Use data structures to manage multiple game entities (enemies, bullets).
- Design structured and modular code in C.
Possible Enhancements:
- Add power-ups or special weapons.
- Introduce multiple enemy types or bosses.
- Implement sound effects and music.
- Include levels with increasing difficulty.
- Add high-score tracking.