Project Image
  • Reviews  

Pac-Man Clone

Project Title:

Pac-Man Clone using C

Project Overview:

This project is a recreation of the classic Pac-Man arcade game, built using C and a graphics library like SDL or a terminal-based approach. The player controls Pac-Man in a maze, collecting dots while avoiding ghosts.

Key Features:

  • Maze Navigation: Pac-Man moves through a grid-like maze collecting points (dots).
  • Ghost AI: Multiple enemy ghosts with basic AI to chase or avoid the player.
  • Power Pellets: Temporary ability to eat ghosts after collecting special pellets.
  • Lives & Score Tracking: Player starts with limited lives and earns points by eating dots and ghosts.
  • Level Progression: Advance to new levels after clearing all dots.
  • Game Over State: Occurs when all lives are lost.

Technologies Used:

  • C Language: Handles game logic, movement, and collision.
  • SDL or ncurses: For graphical or terminal-based rendering.
  • 2D Arrays: Represent the game map (walls, dots, player, ghosts).
  • Structs and Functions: Manage different game entities like Pac-Man and ghosts.

Learning Outcomes:

  • Understanding of grid-based game logic.
  • Implementation of real-time user input.
  • Handling AI movement and decision-making for enemies.
  • Managing game states like win, lose, and level-up.
  • Practice with structured and modular programming in C.

Possible Enhancements:

  • Smarter ghost AI (mimic original behavior: chase, scatter, etc.).
  • Animated sprites and sound effects.
  • High score leaderboard.
  • Pause/resume functionality.
  • Custom maze or level editor.

This Course Fee:

₹ 2999 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
Secure Payment:
img
Share this course: