
Flappy Bird Clone
Project Title:
Flappy Bird Clone using C
Project Overview:
This project is a clone of the popular Flappy Bird game, recreated using the C programming language and a graphics library like SDL or a simple terminal-based interface. The player controls a bird that must fly through gaps between moving pipes without crashing.
Key Features:
- Simple One-Key Control: Press a key (like spacebar) to make the bird flap upward.
- Gravity Mechanics: The bird automatically falls due to gravity when not flapping.
- Pipes Generation: Randomly spaced vertical pipes move from right to left.
- Collision Detection: Game ends if the bird hits a pipe or the ground.
- Score Tracking: Increases as the bird successfully passes through pipes.
- Game Over and Restart: Restart option after collision or crash.
Technologies Used:
- C Language: Main logic, game loop, and physics.
- SDL Library (optional): For rendering the bird, pipes, and background.
- Structs and Arrays: Manage bird position, pipe locations, and scoring.
- Timer Functions: Maintain game speed and pipe movement.
Learning Outcomes:
- Implement basic game physics like gravity and jump.
- Work with real-time input and game loops.
- Handle dynamic object generation (pipes).
- Detect collisions and manage game state transitions.
- Apply modular programming with clean code practices.
Possible Enhancements:
- Add background music and sound effects.
- Create levels or themes (day/night modes).
- Add scoreboards and high score saving.
- Implement smoother animations and transitions.
- Add difficulty scaling as score increases.