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Dino Game (Chrome's Offline Game)

Project Title:

Dino Game Clone using C

Project Overview:

This project recreates the iconic Chrome offline Dinosaur Game, where a running T-Rex must jump over obstacles like cacti and dodge flying birds. It's built in C, often using SDL for graphics or a console/terminal interface for simpler visuals.

Key Features:

  • Auto-Running Dinosaur: The character runs continuously across the screen.
  • Jump Mechanics: Press a key (like spacebar) to make the dinosaur jump.
  • Obstacle Generation: Random cacti and birds appear at different intervals.
  • Collision Detection: Detects crashes between the dino and obstacles.
  • Score System: Score increases as the player survives longer.
  • Game Over and Restart: Ends on collision and offers an option to restart.

Technologies Used:

  • C Language: Core game loop, input, logic, and scoring.
  • SDL Library or Console I/O: For rendering characters, ground, and obstacles.
  • Structs and Functions: To manage the dinosaur, obstacles, and game state.
  • Timers or Frame Count: Control obstacle movement and game speed.

Learning Outcomes:

  • Real-time input handling (e.g., jump timing).
  • Implementing continuous background scrolling and object movement.
  • Practicing collision detection in 2D space.
  • Modular code structure for game entities.
  • Understanding event loops and basic physics in games.

Possible Enhancements:

  • Add flying obstacles (e.g., birds at different heights).
  • Sound effects and background music.
  • Day/night background switch like in the original game.
  • Power-ups (e.g., invincibility or speed boosts).
  • High score tracking.

This Course Fee:

₹ 3799 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
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