
Multiplayer Tic-Tac-Toe
Project Title:
Multiplayer Tic-Tac-Toe using C
Project Overview:
The Multiplayer Tic-Tac-Toe is a two-player game implemented in C, where players take turns marking spaces on a 3x3 grid to get three marks in a row (horizontally, vertically, or diagonally). This version allows two players to play the game either on the same computer or over a network connection.
Key Features:
- Two-Player Gameplay: The game allows two players to play as 'X' and 'O' on a shared screen or over a network.
- Grid Display: The game grid (3x3) is displayed using text characters or simple graphics.
- Player Turns: Players take turns to mark spaces on the grid until one wins or the game results in a draw.
- Victory Detection: The game checks after each turn whether a player has won or if the grid is full (resulting in a draw).
- Input Validation: Players can only place their mark in empty spaces.
Multiplayer Options:
- Local Multiplayer: Players can play on the same machine using keyboard input.
- Network Multiplayer (optional): Using sockets, players can connect over a network to play against each other.
Technologies Used:
- C Language: Core game logic, turn management, grid manipulation, and victory checks.
- Sockets (for Network Multiplayer): For establishing communication between two players over a network.
- Functions and Arrays: For managing the game state, player turns, and grid rendering.
- Input Handling: For detecting and processing player moves.
Learning Outcomes:
- Understanding game loops and event-driven programming.
- Implementing two-player interactivity and turn-based logic.
- Managing arrays and data structures to represent the game grid.
- Implementing basic network communication (if network play is added).
- Handling user input and ensuring correct game flow.
- Detecting game-ending conditions like victory and draw.
Possible Enhancements:
- Network Multiplayer: Allow remote players to connect over TCP/IP using sockets for a true multiplayer experience.
- AI Opponent (Single-player Mode): Implement an AI to play against, using a basic strategy or a more advanced algorithm (like Minimax).
- Game History: Keep track of wins, losses, and draws for each player.
- Graphical Interface: Use libraries like SDL or ncurses for a more visually engaging experience instead of just text.
- Timer: Introduce a countdown timer for each player’s turn to add time pressure.