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Multiplayer Tic-Tac-Toe

Project Title:

Multiplayer Tic-Tac-Toe using C

Project Overview:

The Multiplayer Tic-Tac-Toe is a two-player game implemented in C, where players take turns marking spaces on a 3x3 grid to get three marks in a row (horizontally, vertically, or diagonally). This version allows two players to play the game either on the same computer or over a network connection.

Key Features:

  • Two-Player Gameplay: The game allows two players to play as 'X' and 'O' on a shared screen or over a network.
  • Grid Display: The game grid (3x3) is displayed using text characters or simple graphics.
  • Player Turns: Players take turns to mark spaces on the grid until one wins or the game results in a draw.
  • Victory Detection: The game checks after each turn whether a player has won or if the grid is full (resulting in a draw).
  • Input Validation: Players can only place their mark in empty spaces.

Multiplayer Options:

  • Local Multiplayer: Players can play on the same machine using keyboard input.
  • Network Multiplayer (optional): Using sockets, players can connect over a network to play against each other.

Technologies Used:

  • C Language: Core game logic, turn management, grid manipulation, and victory checks.
  • Sockets (for Network Multiplayer): For establishing communication between two players over a network.
  • Functions and Arrays: For managing the game state, player turns, and grid rendering.
  • Input Handling: For detecting and processing player moves.

Learning Outcomes:

  • Understanding game loops and event-driven programming.
  • Implementing two-player interactivity and turn-based logic.
  • Managing arrays and data structures to represent the game grid.
  • Implementing basic network communication (if network play is added).
  • Handling user input and ensuring correct game flow.
  • Detecting game-ending conditions like victory and draw.

Possible Enhancements:

  • Network Multiplayer: Allow remote players to connect over TCP/IP using sockets for a true multiplayer experience.
  • AI Opponent (Single-player Mode): Implement an AI to play against, using a basic strategy or a more advanced algorithm (like Minimax).
  • Game History: Keep track of wins, losses, and draws for each player.
  • Graphical Interface: Use libraries like SDL or ncurses for a more visually engaging experience instead of just text.
  • Timer: Introduce a countdown timer for each player’s turn to add time pressure.

This Course Fee:

₹ 2199 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
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