
Hangman
Project Title: Hangman
Overview:
Hangman is a classic word-guessing game where the player tries to guess a hidden word by suggesting letters one at a time. Each incorrect guess adds a part to the "hangman" figure. The goal is to guess the word before the hangman is fully drawn.
Core Gameplay Features:
- The game randomly selects a word from a predefined list.
- The word is displayed as underscores representing each letter.
- The player guesses letters using keyboard input.
- Correct guesses reveal the letter in the word.
- Incorrect guesses reduce the number of remaining chances and draw a part of the hangman.
- The game ends when the player guesses the word or runs out of chances.
Technologies Commonly Used:
- Python (console or with Tkinter)
- JavaScript with HTML/CSS (web version)
- Java or C# for desktop GUI applications
How It Works:
- A word is randomly selected and hidden from the player.
- The player enters one letter per guess.
- If the letter is in the word, it is revealed in the correct position(s).
- If the guess is wrong, a part of the hangman is drawn.
- The player wins by guessing all letters correctly.
- The player loses if the hangman drawing is completed before the word is guessed.
Learning Objectives:
- String manipulation and character checking
- Input handling and validation
- Managing game state and tracking guesses
- Using arrays or lists to store guessed letters
- Creating a simple but fun logic-based game