
Maze Solver Game
Project Title: Maze Solver Game
Overview:
The Maze Solver Game is a logic-based puzzle game where the player (or an AI) must find the path from the start point to the end point within a maze. It can be either interactive (where the player navigates the maze) or automated (where an algorithm solves the maze).
Core Gameplay Features:
- A maze made up of walls and open paths, typically shown as a grid.
- A starting point and a goal or exit point.
- Movement is allowed in four or eight directions depending on design.
- The game can be manual (controlled by the player) or automatic (solved by AI/algorithm).
- In AI mode, it visually demonstrates the solving process.
Technologies Commonly Used:
- Python (with Tkinter, Pygame, or console)
- JavaScript (with HTML5 Canvas for web version)
- Java or C# for desktop GUI versions
- Algorithms like BFS (Breadth-First Search), DFS (Depth-First Search), A* (A-star)
How It Works:
- A maze is generated or loaded from a predefined layout.
- The player or algorithm navigates from the start point to the goal.
- AI-based solvers use pathfinding algorithms to explore and find the shortest or optimal path.
- The path is highlighted as it’s discovered.
- The game ends when the exit is reached.
Learning Objectives:
- Working with 2D arrays and grid logic
- Implementing pathfinding algorithms (BFS, DFS, A*)
- Visualizing algorithm steps in real-time
- Understanding recursion, queue/stack usage, and heuristic logic
- Creating interactive or automated game environments