
Tetris Clone
Project Title: Tetris Clone
Overview:
A Tetris Clone is a replica of the classic Tetris game, where players manipulate falling blocks (tetrominoes) to create complete lines that clear from the game board. The objective is to prevent the blocks from stacking up to the top of the screen by arranging them efficiently.
Core Gameplay Features:
- A grid where tetrominoes (shapes made up of four squares) fall from the top.
- Players can move, rotate, and accelerate the falling blocks.
- When a horizontal line is completely filled, it clears, and the player earns points.
- The game ends if the blocks stack up to the top of the screen.
- Speed increases over time, making the game progressively harder.
Technologies Commonly Used:
- Python with Pygame (for 2D game creation)
- JavaScript with HTML5 Canvas or Phaser.js (for web-based versions)
- C# with Unity (for 2D versions)
- Java with JavaFX or Swing for GUI-based versions
How It Works:
- Tetrominoes fall one at a time, and the player controls their movement and rotation.
- The player arranges the tetrominoes to create complete horizontal lines.
- When a line is completed, it is cleared, and the remaining blocks shift down.
- As the game progresses, the falling speed of the tetrominoes increases.
- The game ends when the tetrominoes pile up to the top of the screen.
Learning Objectives:
- Implementing basic game logic and real-time interaction
- Managing grid systems and collision detection
- Understanding and using arrays or matrices for block placement
- Handling time-based events (e.g., increasing speed)
- Developing simple UI elements like score counters and game-over screens