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Battleship Game

Project Title: Battleship Game (Java Version)

Overview:
The Battleship Game is a strategic board game where two players take turns trying to sink each other’s ships by guessing their locations on a grid. The game is typically played on a 10x10 grid, and the goal is to completely sink all of the opponent's ships before they sink all of yours.

Core Gameplay Features:

  • A grid for both the player and the opponent, where ships are hidden.
  • Players take turns guessing coordinates (e.g., A5, D7) to try and hit opponent ships.
  • The game tracks hits and misses on both players' grids.
  • Ships can be placed horizontally or vertically, and must not overlap.
  • Players win by sinking all of the opponent’s ships.

Technologies Commonly Used:

  • Java (Console-based application using basic Java libraries like Scanner for input and Array for grids)
  • Optional: JavaFX or Swing for GUI-based version (for visual representation of the grid and ships)

How It Works:

  1. Setup: Each player places a set number of ships on a 10x10 grid (usually 5 ships with different lengths).
  2. Turns: Players alternate turns, guessing coordinates to attack the opponent's grid.
  3. Hit or Miss: If the player guesses correctly, a "hit" is recorded; otherwise, it's a "miss."
  4. Sinking Ships: When a ship is completely hit, it is sunk.
  5. Winning: The game ends when all ships of one player are sunk, and that player wins.

Learning Objectives:

  • Working with 2D arrays to represent the game grid
  • Handling user input and managing player turns
  • Implementing game logic for hit/miss and ship sinking
  • Understanding basic object-oriented programming principles (e.g., creating ship classes and player classes)
  • Building a simple but interactive game in Java

Game Logic Breakdown:

  • Player Grid: A 10x10 grid for each player, initialized with water ('~') and ships represented by a specific character (e.g., 'S').
  • Ship Placement: Ships are placed randomly or manually by the player. They occupy consecutive cells, either horizontally or vertically.
  • Attacks: Players select grid coordinates for their attack. The game checks if that coordinate contains a ship or water.
  • Game State: Tracks the number of ships sunk, the number of remaining ships, and the game winner.

 

This Course Fee:

₹ 3599 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
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