
Jet Fighter Game
Project Title: Jet Fighter Game (Java Version)
Overview:
The Jet Fighter Game is a fast-paced 2D action game where the player pilots a fighter jet, shooting down enemy planes, avoiding obstacles, and collecting power-ups. The primary goal is to survive as long as possible while earning a high score by eliminating enemies and dodging attacks.
Core Gameplay Features:
- Jet Control: The player moves the jet up, down, left, or right and fires bullets or missiles.
- Enemy Jets: Opponent aircrafts appear from the top or right side, firing projectiles and attempting to collide with the player.
- Bullets and Explosions: The game handles firing, collision detection, and visual effects like explosions on impact.
- Power-ups: Temporary shields, rapid-fire, or extra lives are available during gameplay.
- Health and Score: The player has a health bar and earns points for shooting down enemies.
- Game Over System: The game ends when the player loses all health or crashes.
Technologies Commonly Used:
- Java with:
- JavaFX (for GUI-based, animated version with better visuals)
- Swing or AWT (for simpler 2D versions)
- LibGDX (Java game development framework for advanced features)
How It Works:
- Jet Initialization: The player’s jet is drawn on the screen and controlled via keyboard inputs.
- Game Loop: A continuous loop handles rendering, input processing, movement, and collisions.
- Enemy Spawning: Enemy jets appear periodically with increasing difficulty over time.
- Shooting Mechanism: Pressing a key (like spacebar) fires bullets that travel in a straight line, damaging enemies upon impact.
- Collision Detection: The game checks for overlap between bullets and enemies, or between the player and threats.
- Scoring and Game Over: Score increases with each enemy destroyed. The game ends if the player’s health reaches zero.
Learning Objectives:
- Implementing real-time animations and input handling in Java
- Understanding collision detection between objects (bullets, enemies, player)
- Managing game states (start, play, pause, game over)
- Using object-oriented design to structure the game (Player, Enemy, Bullet classes)
- Enhancing gameplay with sound, effects, and scoring logic
Game Logic Breakdown:
- Player Class: Handles movement, shooting, and health
- Enemy Class: Controls spawning, movement, and damage
- Bullet Class: Manages direction, speed, and collision
- Main Game Loop: Updates game objects, processes input, and redraws the screen
- HUD (Heads-Up Display): Displays health, score, and remaining lives