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Jet Fighter Game

Project Title: Jet Fighter Game (Java Version)

Overview:

The Jet Fighter Game is a fast-paced 2D action game where the player pilots a fighter jet, shooting down enemy planes, avoiding obstacles, and collecting power-ups. The primary goal is to survive as long as possible while earning a high score by eliminating enemies and dodging attacks.

Core Gameplay Features:

  • Jet Control: The player moves the jet up, down, left, or right and fires bullets or missiles.
  • Enemy Jets: Opponent aircrafts appear from the top or right side, firing projectiles and attempting to collide with the player.
  • Bullets and Explosions: The game handles firing, collision detection, and visual effects like explosions on impact.
  • Power-ups: Temporary shields, rapid-fire, or extra lives are available during gameplay.
  • Health and Score: The player has a health bar and earns points for shooting down enemies.
  • Game Over System: The game ends when the player loses all health or crashes.

Technologies Commonly Used:

  • Java with:
  • JavaFX (for GUI-based, animated version with better visuals)
  • Swing or AWT (for simpler 2D versions)
  • LibGDX (Java game development framework for advanced features)

How It Works:

  1. Jet Initialization: The player’s jet is drawn on the screen and controlled via keyboard inputs.
  2. Game Loop: A continuous loop handles rendering, input processing, movement, and collisions.
  3. Enemy Spawning: Enemy jets appear periodically with increasing difficulty over time.
  4. Shooting Mechanism: Pressing a key (like spacebar) fires bullets that travel in a straight line, damaging enemies upon impact.
  5. Collision Detection: The game checks for overlap between bullets and enemies, or between the player and threats.
  6. Scoring and Game Over: Score increases with each enemy destroyed. The game ends if the player’s health reaches zero.

Learning Objectives:

  • Implementing real-time animations and input handling in Java
  • Understanding collision detection between objects (bullets, enemies, player)
  • Managing game states (start, play, pause, game over)
  • Using object-oriented design to structure the game (Player, Enemy, Bullet classes)
  • Enhancing gameplay with sound, effects, and scoring logic

Game Logic Breakdown:

  • Player Class: Handles movement, shooting, and health
  • Enemy Class: Controls spawning, movement, and damage
  • Bullet Class: Manages direction, speed, and collision
  • Main Game Loop: Updates game objects, processes input, and redraws the screen
  • HUD (Heads-Up Display): Displays health, score, and remaining lives

This Course Fee:

₹ 3999 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
Secure Payment:
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