
Minesweeper Game
Project Title: Minesweeper Game
Overview:
Minesweeper is a logic-based puzzle game where players uncover tiles on a grid, aiming to avoid hidden mines. The goal is to reveal all non-mine tiles based on numeric hints, which indicate how many adjacent tiles contain mines.
Core Features:
- Grid-Based Layout: A board of tiles (e.g., 9x9 or 16x16).
- Mine Placement: Mines are randomly placed in hidden tiles.
- Number Hints: Tiles show a number indicating nearby mines (0–8).
- User Interaction: Left-click reveals a tile; right-click flags a suspected mine.
- Win/Loss Detection: Game ends in a win if all non-mine tiles are revealed, or a loss if a mine is clicked.
Tech Stack Examples:
- Python: Tkinter or Pygame
- Java: Swing or JavaFX
- JavaScript: HTML/CSS/JS with Canvas or DOM
- C# / Unity: For a polished GUI version
- C++: Console or SFML-based version
How It Works:
- The game initializes a grid and randomly places a set number of mines.
- When a tile is clicked:
- If it's a mine: Game over.
- If it's empty (0 nearby mines): Recursively reveals surrounding tiles.
- If it's numbered: Shows the count of nearby mines.
3. Players can flag tiles as suspected mines.
4. The game continues until the player either clears the board (win) or clicks on a mine (lose).
Learning Outcomes:
- Logical thinking and recursion (for revealing empty areas)
- Array/grid manipulation
- Mouse event handling
- GUI design and state management
- Game mechanics and win/loss conditions