
Racing Simulator Game (using Unreal Engine)
Project Title: Racing Simulator Game using Unreal Engine (C++)
Project Summary
This project is a high-performance 3D Racing Simulator Game developed in Unreal Engine using C++. It focuses on realistic vehicle physics, dynamic environments, and immersive gameplay, allowing players to race on various tracks with AI opponents or against the clock.
Core Components
Vehicle Physics System
- Built using Unreal’s PhysX-based vehicle system and extended with custom C++ logic.
- Simulates acceleration, braking, suspension, and traction control for realism.
Player Vehicle Controller
- C++ class that manages input for steering, gear shifting, throttle, and braking.
- First-person and third-person camera views for immersion.
Race Track and Environment
- Multiple 3D tracks with curves, elevation, and road types (asphalt, dirt).
- Weather effects (rain, fog) and dynamic lighting to enhance realism.
AI Opponents
- Enemy cars controlled using behavior trees and navigation paths.
- AI adapts to track layout and player behavior (e.g., overtaking, blocking).
Lap Timer and Scoring System
- Tracks lap times, total race time, and position.
- Includes checkpoints and start/finish line detection.
HUD and Dashboard UI
- Real-time speedometer, RPM, lap counter, mini-map, and race position display.
- Built using Unreal’s UMG and connected via C++.
Game Modes
- Time Trial, Quick Race, and Championship Mode.
- Each mode has its own set of rules and progression.
Technologies Used
- Unreal Engine 5
- C++ (with Unreal’s API: AActor, UCLASS, TSubclassOf, etc.)
- PhysX Vehicle System (integrated with C++)
- Blueprints (used alongside C++ for rapid UI and effects)
- UMG (for HUD and menus)
Learning Outcomes
- Mastery of C++ in a game engine environment
- Understanding of vehicle simulation and physics
- Real-time UI development and data binding
- AI pathfinding and behavior design
- Level design and environmental interaction
Possible Enhancements
- Multiplayer racing with real-time leaderboards
- Car customization system (visual and performance tuning)
- Replay system with camera switching
- VR support for full immersion
- Integration of real-world tracks using imported map data