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AI-controlled NPC for a Game (using Unreal Engine)

Project Title: AI-Controlled NPC for a Game using Unreal Engine (C++)

Project Summary
This project focuses on designing and implementing intelligent Non-Playable Characters (NPCs) in a 3D game environment using Unreal Engine and C++. These NPCs use artificial intelligence to interact with the player, navigate the game world, and respond dynamically to changing situations.

Core Components

Behavior Tree and Blackboard System

  • Defines the decision-making process for NPCs using Unreal’s AI framework.
  • The blackboard stores data (like player position or health), while the behavior tree dictates how the NPC reacts.

Perception System (AISense)

  • NPCs detect players using sight and sound via UAIPerceptionComponent.
  • Triggers behaviors like chasing, hiding, or calling for backup.

Navigation and Pathfinding

  • NPCs use NavMesh to move through the environment.
  • Pathfinding is handled by Unreal's AIController in C++.

State Machine in C++

  • Defines AI states (Idle, Patrol, Alert, Attack, Flee).
  • Transitions between states are managed through C++ logic based on game events.

Combat and Interaction Logic

  • NPCs can attack the player, dodge, or use cover.
  • Implemented with C++ for precise control and optimization.

Animation Integration

  • NPC behavior is linked with animation blueprints (e.g., walking, aiming, attacking).
  • Triggered through C++ or animation montages.

Dynamic Difficulty or Learning (Optional)

  • Adjusts NPC behavior based on player performance.
  • Basic machine learning logic or rule-based systems in C++.

Technologies Used

  • Unreal Engine 5
  • C++ (with Unreal APIs: AAIController, APawn, UBehaviorTreeComponent, etc.)
  • Behavior Tree and Blackboard
  • NavMesh and Pathfinding
  • Perception System (AISense_Sight, AISense_Hearing)

Learning Outcomes

  • Hands-on experience with AI programming in C++
  • Understanding NPC design principles: logic, perception, and decision-making
  • Integration of AI with animations and environment
  • Mastery of Unreal Engine's AI tools and navigation system
  • Application of object-oriented design for scalable AI systems

Possible Enhancements

  • Add teamwork among NPCs (coordinated attacks or formations)
  • Introduce stealth mechanics (line of sight, hiding detection)
  • Create boss-level AI with advanced behavior layers
  • Use reinforcement learning for adaptive AI
  • Expand to include dialogue or quest-related behaviors

This Course Fee:

₹ 4599 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
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