
Turn-Based Strategy Game (using Unreal Engine)
Project Title: Turn-Based Strategy Game using Unreal Engine (C++)
Project Summary
This project is a tactical Turn-Based Strategy (TBS) Game developed using Unreal Engine and C++, where players control units on a grid-based battlefield. Each side takes turns to move units, attack enemies, and use special abilities. Strategic planning, unit positioning, and resource management are key gameplay elements.
Core Components
Grid-Based Movement System
- The game world is built on a tile/grid system.
- Units can move a fixed number of tiles per turn.
- Pathfinding (e.g., A*) is implemented in C++ to find valid moves.
Turn Management System
- Handles turn order between players or teams (player vs AI or player vs player).
- Controls when actions like moving, attacking, and using abilities are allowed.
Unit System
- Each unit has attributes like health, attack range, movement range, and special skills.
- Unit classes are implemented using inheritance in C++ for scalability.
Combat System
- Calculates hit chances, critical strikes, and damage dealt.
- Includes animations and health reduction effects triggered via C++ logic.
AI Opponent (Optional)
- AI-controlled units use decision-making logic to choose optimal moves and attacks.
- Implements basic strategy (e.g., flanking, focusing on weak units).
User Interface (UI)
- Displays unit stats, action menus, health bars, and minimap.
- Built using Unreal's UMG and controlled via C++.
Camera System
- Supports top-down or isometric views.
- Allows zoom, rotate, and pan functionality.
Technologies Used
- Unreal Engine 5
- C++ (with Unreal APIs: AActor, USTRUCT, TArray, etc.)
- UMG (for game interface)
- Blueprints (optional, for visual scripting or animation triggering)
- NavMesh (optional, if not using grid-based logic only)
Learning Outcomes
- Deep understanding of turn-based game mechanics
- Mastery of grid-based logic and pathfinding in C++
- Object-oriented programming for scalable unit systems
- UI development with UMG and gameplay data integration
- Game loop management and event-driven design
Possible Enhancements
- Add multiplayer (hotseat or online) support
- Include terrain effects (cover, elevation, obstacles)
- Implement a storyline or campaign mode
- Add experience system and unit upgrades
- Build a map editor tool for creating custom levels