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Turn-Based Strategy Game (using Unreal Engine)

Project Title: Turn-Based Strategy Game using Unreal Engine (C++)

Project Summary
This project is a tactical Turn-Based Strategy (TBS) Game developed using Unreal Engine and C++, where players control units on a grid-based battlefield. Each side takes turns to move units, attack enemies, and use special abilities. Strategic planning, unit positioning, and resource management are key gameplay elements.

Core Components

Grid-Based Movement System

  • The game world is built on a tile/grid system.
  • Units can move a fixed number of tiles per turn.
  • Pathfinding (e.g., A*) is implemented in C++ to find valid moves.

Turn Management System

  • Handles turn order between players or teams (player vs AI or player vs player).
  • Controls when actions like moving, attacking, and using abilities are allowed.

Unit System

  • Each unit has attributes like health, attack range, movement range, and special skills.
  • Unit classes are implemented using inheritance in C++ for scalability.

Combat System

  • Calculates hit chances, critical strikes, and damage dealt.
  • Includes animations and health reduction effects triggered via C++ logic.

AI Opponent (Optional)

  • AI-controlled units use decision-making logic to choose optimal moves and attacks.
  • Implements basic strategy (e.g., flanking, focusing on weak units).

User Interface (UI)

  • Displays unit stats, action menus, health bars, and minimap.
  • Built using Unreal's UMG and controlled via C++.

Camera System

  • Supports top-down or isometric views.
  • Allows zoom, rotate, and pan functionality.

Technologies Used

  • Unreal Engine 5
  • C++ (with Unreal APIs: AActor, USTRUCT, TArray, etc.)
  • UMG (for game interface)
  • Blueprints (optional, for visual scripting or animation triggering)
  • NavMesh (optional, if not using grid-based logic only)

Learning Outcomes

  • Deep understanding of turn-based game mechanics
  • Mastery of grid-based logic and pathfinding in C++
  • Object-oriented programming for scalable unit systems
  • UI development with UMG and gameplay data integration
  • Game loop management and event-driven design

Possible Enhancements

  • Add multiplayer (hotseat or online) support
  • Include terrain effects (cover, elevation, obstacles)
  • Implement a storyline or campaign mode
  • Add experience system and unit upgrades
  • Build a map editor tool for creating custom levels

This Course Fee:

₹ 4299 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
Secure Payment:
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