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2D Space Shooter Game (using SDL)

Project Title: 2D Space Shooter Game using SDL (C++)

Project Summary
This project is a fast-paced 2D Space Shooter Game built using C++ and SDL (Simple DirectMedia Layer). Players control a spaceship, shoot down incoming enemies, avoid obstacles, and collect power-ups. The game focuses on real-time action, collision detection, scoring, and responsive gameplay.

Core Components

Player Ship Controls

  • Allows movement in all directions using keyboard input.
  • Firing bullets or lasers using keys (spacebar or mouse click).
  • Movement and actions handled using SDL event system.

Enemy Spawning and Behavior

  • Enemies spawn at intervals and follow predefined or random movement paths.
  • Some enemies shoot back or move faster over time.

Projectile and Collision System

  • Bullets fired by player and enemies are managed in lists.
  • Collision detection for player vs enemies, bullets vs enemies, and obstacles.

Power-Ups and Health System

  • Collect items to restore health, upgrade weapons, or gain temporary invincibility.
  • Health bar displayed on-screen.

Score and Level System

  • Points awarded for destroying enemies and collecting items.
  • Levels increase difficulty by changing enemy speed, number, or types.

Game Loop and Rendering

  • Game loop handles input, updates game objects, renders frames.
  • Uses SDL2 for rendering images, playing sounds, and managing timing.

UI Elements

  • Display score, lives, power-up timers, and game over screen.
  • Simple menus for start, pause, and restart.

Technologies Used

  • C++
  • SDL2 (graphics, input, audio, and timers)
  • SDL_image and SDL_mixer (for textures and sound)
  • Object-Oriented Design (Player, Enemy, Bullet, GameManager classes)

Learning Outcomes

  • Mastery of SDL and 2D game development
  • Understanding real-time rendering and game loop mechanics
  • Implementation of collision detection algorithms
  • Object-oriented design in C++ for game entities
  • Handling input, timing, and audio in a low-level graphics library

Possible Enhancements

  • Add boss battles with unique attack patterns
  • Implement gamepad/controller support
  • Add parallax scrolling background for depth
  • Include a weapon upgrade system
  • Save high scores using file I/O or databases

This Course Fee:

₹ 3499 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
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