
Project Title: Jumping Dino Game (Chrome Dino Clone)
Project Title: Jumping Dino Game (Chrome Dino Clone)
Overview:
The Jumping Dino Game is a simple endless runner game where a dinosaur keeps running forward, and the player must jump over obstacles (like cacti or birds) to avoid crashing. The game speeds up over time, making it more challenging the longer you survive.
Core Gameplay Features:
- Character Control: The dinosaur can jump (and sometimes duck) with keyboard input (usually spacebar or up arrow).
- Endless Terrain: Ground scrolls continuously from right to left, creating the illusion of movement.
- Obstacle Spawning: Cacti, birds, or rocks appear at random intervals for the dino to dodge.
- Score System: The score increases the longer the player survives.
- Game Over Logic: If the dino hits an obstacle, the game stops and displays the score.
- Optional Add-ons: High score tracking, day/night cycle, sound effects.
Technologies Used:
- JavaScript + HTML5 Canvas (most common and beginner-friendly)
- Can also be built in:
- Python (Pygame)
- Java (Swing)
- C# (Unity for a polished version)
⚙️ How It Works:
- The game starts with the dino running on the ground.
- The player presses space/up to make the dino jump over obstacles.
- Obstacles spawn randomly and move toward the dino.
- If an obstacle touches the dino → Game Over.
- The score increases with time; optionally store high score.
Learning Outcomes:
- Understanding real-time game loops
- Collision detection techniques
- Keyboard input handling
- Sprite animation and canvas rendering
- Game state management (start, running, game over)