Chess Game Platform
Project Overview
The Chess Game Platform is a web-based multiplayer chess application that allows players to compete in real-time, either with friends or through matchmaking. The system ensures move validation based on chess rules, tracks player statistics, and maintains a global leaderboard. It can also include an AI opponent for single-player mode. This project showcases skills in real-time communication, backend game logic, and interactive UI design.
Key Features
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User Authentication & Profiles
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Players can register/login to maintain their chess history.
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Guest mode for casual quick play.
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Profile stats: games played, wins, losses, draws, ELO rating.
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Multiplayer Gameplay
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Real-time matchmaking system (random or invite friend).
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WebSocket-based communication for instant updates.
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Lobby system where players can join or create rooms.
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Game Board & Move Validation
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Interactive chessboard built with JavaScript.
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Drag-and-drop or click-to-move pieces.
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Backend validates moves (legal moves, check, checkmate, stalemate).
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Timers & Turn System
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Option for classical or blitz (fast) modes.
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Countdown timers with automatic move forfeit on timeout.
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Win/Draw Conditions
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Checkmate, stalemate, and resign supported.
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Automatic detection and result declaration.
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Leaderboard & Player Stats
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Global leaderboard based on ELO or win count.
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Personal statistics dashboard.
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AI Opponent (Optional)
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Play against computer (using algorithms like Minimax with Alpha-Beta Pruning).
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Difficulty levels (easy, medium, hard).
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Responsive UI
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Works on desktop, tablet, and mobile.
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Smooth animations for piece movement.
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Technology Stack
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Frontend: HTML, CSS, Bootstrap, JavaScript (chessboard rendering, drag-and-drop).
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Backend:
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Node.js (with Socket.io): Real-time multiplayer gameplay.
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Or PHP/Java: Game session management and validation.
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Database: MySQL / MongoDB (for players, matches, leaderboard, stats).
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Optional Libraries:
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Chess.js for move validation.
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Socket.io for live updates.
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How It Works
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Player logs in and selects Play vs Friend, Random Match, or AI Mode.
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Backend creates a game session and assigns players.
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Players take turns moving pieces, validated by backend rules.
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Board updates in real time for both players.
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Game ends with checkmate, stalemate, resignation, or timeout.
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Results stored in database → stats and leaderboard updated.