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Chess Game Platform

Project Overview

The Chess Game Platform is a web-based multiplayer chess application that allows players to compete in real-time, either with friends or through matchmaking. The system ensures move validation based on chess rules, tracks player statistics, and maintains a global leaderboard. It can also include an AI opponent for single-player mode. This project showcases skills in real-time communication, backend game logic, and interactive UI design.


Key Features

  1. User Authentication & Profiles

    • Players can register/login to maintain their chess history.

    • Guest mode for casual quick play.

    • Profile stats: games played, wins, losses, draws, ELO rating.

  2. Multiplayer Gameplay

    • Real-time matchmaking system (random or invite friend).

    • WebSocket-based communication for instant updates.

    • Lobby system where players can join or create rooms.

  3. Game Board & Move Validation

    • Interactive chessboard built with JavaScript.

    • Drag-and-drop or click-to-move pieces.

    • Backend validates moves (legal moves, check, checkmate, stalemate).

  4. Timers & Turn System

    • Option for classical or blitz (fast) modes.

    • Countdown timers with automatic move forfeit on timeout.

  5. Win/Draw Conditions

    • Checkmate, stalemate, and resign supported.

    • Automatic detection and result declaration.

  6. Leaderboard & Player Stats

    • Global leaderboard based on ELO or win count.

    • Personal statistics dashboard.

  7. AI Opponent (Optional)

    • Play against computer (using algorithms like Minimax with Alpha-Beta Pruning).

    • Difficulty levels (easy, medium, hard).

  8. Responsive UI

    • Works on desktop, tablet, and mobile.

    • Smooth animations for piece movement.


Technology Stack

  • Frontend: HTML, CSS, Bootstrap, JavaScript (chessboard rendering, drag-and-drop).

  • Backend:

    • Node.js (with Socket.io): Real-time multiplayer gameplay.

    • Or PHP/Java: Game session management and validation.

  • Database: MySQL / MongoDB (for players, matches, leaderboard, stats).

  • Optional Libraries:

    • Chess.js for move validation.

    • Socket.io for live updates.


How It Works

  1. Player logs in and selects Play vs Friend, Random Match, or AI Mode.

  2. Backend creates a game session and assigns players.

  3. Players take turns moving pieces, validated by backend rules.

  4. Board updates in real time for both players.

  5. Game ends with checkmate, stalemate, resignation, or timeout.

  6. Results stored in database → stats and leaderboard updated.

This Course Fee:

₹ 2749 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
Secure Payment:
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