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Fantasy Card Battle Game

Project Overview

The Fantasy Card Battle Game is a turn-based strategy card game where players collect, manage, and battle using fantasy-themed cards (heroes, spells, monsters, artifacts). Each card has unique abilities, attack/defense stats, and special effects. Players strategically choose which cards to play in order to defeat their opponent.

This project highlights game logic, real-time multiplayer mechanics, card-based animations, and user account systems, making it an exciting and challenging final-year Computer Science project.


Key Features

  1. Card System

    • Card Types: Hero, Monster, Spell, and Item cards.

    • Attributes: Health, attack power, defense, mana cost, and special abilities.

    • Card Deck Builder: Players can create and customize decks before battles.

  2. Gameplay Mechanics

    • Turn-Based Combat: Each player takes turns playing cards from their hand.

    • Mana/Energy System: Limits how many powerful cards can be played per turn.

    • Battlefield Layout: Separate areas for hand, deck, discard pile, and battlefield.

    • Victory Conditions: Defeat the opponent’s hero card or reduce their health to zero.

  3. Multiplayer Mode

    • Real-time 1v1 battles via WebSockets or server polling.

    • Online matchmaking system for random opponents.

    • Private rooms to play against friends.

  4. Scoring & Progression

    • Earn experience points and coins for winning battles.

    • Unlock new cards and abilities over time.

    • Global leaderboard ranking system.

  5. User Account & Profiles

    • Sign up/login system.

    • Profile stats: win/loss record, collected cards, achievements.

    • Inventory system for card collection.

  6. Visuals & Animations

    • Animated card flips, attacks, and spell effects.

    • Sound effects for attacks, wins, and special powers.

    • Fantasy-themed UI with magical background visuals.


Technology Stack

  • Frontend: HTML, CSS, Bootstrap, JavaScript (React.js or Phaser.js for interactive game board).

  • Backend: Node.js with Socket.io for real-time battles OR PHP/Java for turn-based matchmaking.

  • Database: MySQL / MongoDB to store user accounts, card collections, and battle history.


How It Works

  1. Login & Deck Building

    • Player registers/logs in.

    • Builds a deck of cards from their collection.

  2. Matchmaking

    • Player enters lobby and joins a random match or invites a friend.

  3. Battle Gameplay

    • Both players draw cards and take turns.

    • Cards are placed on the battlefield and activated.

    • Attacks, spells, and abilities affect opponent’s hero and cards.

  4. End Game

    • Game ends when one player’s hero health reaches zero.

    • Winner is announced and rewards (coins/XP/cards) are distributed.


Optional Enhancements

  • AI Opponent: Play against computer with different difficulty levels.

  • Card Trading System: Players can trade cards with each other.

  • Special Events: Limited-time tournaments and seasonal cards.

  • Guilds/Clans: Players can team up and compete in leagues.

  • Mobile-Friendly UI: Optimized for tablets and smartphones.

This Course Fee:

₹ 2899 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
Secure Payment:
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