Multiplayer Car Racing Game
Project Overview
The Multiplayer Car Racing Game is a real-time, web-based racing game where multiple players compete on a virtual racetrack. Each player controls a car using keyboard inputs, and the goal is to finish the race as fast as possible. This project is excellent for final-year Computer Science students because it involves real-time synchronization, multiplayer networking, physics simulation, collision detection, and leaderboard management.
Key Features
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Multiplayer Gameplay
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Players can join a race room using unique game codes or lobby system.
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Each player controls their car in real time.
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Cars’ movements are synchronized across all connected players.
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Car Controls
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Arrow keys / WASD for acceleration, braking, and steering.
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Option for touch controls for mobile users.
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Race Tracks
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Multiple racetracks (straight, curved, obstacle-based).
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Increasing difficulty with sharp turns, speed boosters, and barriers.
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Physics & Collision
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Cars accelerate/decelerate based on player input.
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Collision detection with track boundaries and other cars.
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Off-track penalty (car slows down or resets).
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Leaderboard & Scoring
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Real-time leaderboard showing race positions.
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Final scoreboard with lap times, fastest lap, and winner.
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Game Modes
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Quick Race: Short race with random track.
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Tournament: Multiple rounds, cumulative scoring.
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Time Trial: Players race against the clock instead of each other.
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Chat & Interaction (Optional)
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Players can chat in lobby before/after the race.
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Emoji reactions during the race (for fun interactions).
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Technology Stack
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Frontend: HTML, CSS, Bootstrap, JavaScript (Canvas/WebGL for graphics rendering).
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Backend:
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Node.js with Socket.IO (best for real-time synchronization of cars’ positions).
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OR PHP/Java for match management and storing race results.
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Database: MySQL / MongoDB (for player stats, leaderboards, race history).
How It Works
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Game Initialization
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Players log in or join via guest mode.
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Game server creates/join rooms (using WebSockets for real-time communication).
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Race Start
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Countdown timer before the race begins.
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Cars are placed on the starting line.
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Gameplay Loop
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Player input (keyboard/mouse/touch) updates car position.
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Car physics engine calculates speed, drift, and collisions.
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Server broadcasts updated positions to all connected players.
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Race Progression
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Lap counter keeps track of progress.
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Real-time leaderboard updates positions dynamically.
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Game End
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Winner declared when all laps completed.
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Final leaderboard displayed with stats (fastest lap, total time, rank).
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Enhancements (Optional)
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Power-ups & Boosts: Speed boosters, oil spills, or shield pickups on the track.
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Custom Cars: Players choose or unlock cars with different attributes (speed, handling, acceleration).
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AI Bots: If not enough players join, AI cars fill the race.
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Spectator Mode: Users can watch live races.
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Mobile-Friendly: Add tilt controls for car steering.
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3D Support: Using Three.js or Babylon.js for 3D racetrack rendering.