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Multiplayer Car Racing Game

Project Overview

The Multiplayer Car Racing Game is a real-time, web-based racing game where multiple players compete on a virtual racetrack. Each player controls a car using keyboard inputs, and the goal is to finish the race as fast as possible. This project is excellent for final-year Computer Science students because it involves real-time synchronization, multiplayer networking, physics simulation, collision detection, and leaderboard management.


Key Features

  1. Multiplayer Gameplay

    • Players can join a race room using unique game codes or lobby system.

    • Each player controls their car in real time.

    • Cars’ movements are synchronized across all connected players.

  2. Car Controls

    • Arrow keys / WASD for acceleration, braking, and steering.

    • Option for touch controls for mobile users.

  3. Race Tracks

    • Multiple racetracks (straight, curved, obstacle-based).

    • Increasing difficulty with sharp turns, speed boosters, and barriers.

  4. Physics & Collision

    • Cars accelerate/decelerate based on player input.

    • Collision detection with track boundaries and other cars.

    • Off-track penalty (car slows down or resets).

  5. Leaderboard & Scoring

    • Real-time leaderboard showing race positions.

    • Final scoreboard with lap times, fastest lap, and winner.

  6. Game Modes

    • Quick Race: Short race with random track.

    • Tournament: Multiple rounds, cumulative scoring.

    • Time Trial: Players race against the clock instead of each other.

  7. Chat & Interaction (Optional)

    • Players can chat in lobby before/after the race.

    • Emoji reactions during the race (for fun interactions).


Technology Stack

  • Frontend: HTML, CSS, Bootstrap, JavaScript (Canvas/WebGL for graphics rendering).

  • Backend:

    • Node.js with Socket.IO (best for real-time synchronization of cars’ positions).

    • OR PHP/Java for match management and storing race results.

  • Database: MySQL / MongoDB (for player stats, leaderboards, race history).


How It Works

  1. Game Initialization

    • Players log in or join via guest mode.

    • Game server creates/join rooms (using WebSockets for real-time communication).

  2. Race Start

    • Countdown timer before the race begins.

    • Cars are placed on the starting line.

  3. Gameplay Loop

    • Player input (keyboard/mouse/touch) updates car position.

    • Car physics engine calculates speed, drift, and collisions.

    • Server broadcasts updated positions to all connected players.

  4. Race Progression

    • Lap counter keeps track of progress.

    • Real-time leaderboard updates positions dynamically.

  5. Game End

    • Winner declared when all laps completed.

    • Final leaderboard displayed with stats (fastest lap, total time, rank).


Enhancements (Optional)

  • Power-ups & Boosts: Speed boosters, oil spills, or shield pickups on the track.

  • Custom Cars: Players choose or unlock cars with different attributes (speed, handling, acceleration).

  • AI Bots: If not enough players join, AI cars fill the race.

  • Spectator Mode: Users can watch live races.

  • Mobile-Friendly: Add tilt controls for car steering.

  • 3D Support: Using Three.js or Babylon.js for 3D racetrack rendering.

This Course Fee:

₹ 2999 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
Secure Payment:
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