Multiplayer Cricket Game (Mini)
Project Overview
The Multiplayer Cricket Game (Mini) is a simplified web-based cricket simulation where two players can compete in short matches (like 1-over or 2-over games). Instead of a full-scale cricket engine, the project focuses on fast-paced gameplay, turn-based mechanics, and real-time multiplayer features, making it an engaging but achievable final-year project.
Players alternate between batting and bowling, with simple controls for hitting the ball or choosing deliveries. The system calculates runs, wickets, and displays a live scorecard for both players.
Key Features
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Game Modes
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Single-Player Mode – Player vs. AI (basic programmed logic for AI bowling/batting).
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Multiplayer Mode – Two players play in real-time (turn-based batting and bowling).
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Gameplay Mechanics
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Player batting: Click/press key at the right time to hit the ball.
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Player bowling: Choose delivery type (fast, spin, yorker, etc.).
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Randomized outcomes for shot timing and ball placement.
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Short matches (1–2 overs) for quicker play.
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Real-Time Multiplayer
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Implemented using WebSockets (Node.js + Socket.IO) or Java WebSocket.
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Game state syncs instantly for both players.
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Toss system to decide who bats/bowls first.
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Scoring System
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Tracks runs, balls, overs, and wickets.
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Scorecard updates in real time.
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Declares winner after allotted overs or when all wickets fall.
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UI & Animations
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Simple 2D cricket pitch interface.
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Animations for batsman swing, ball movement, and runs scored.
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Sound effects for bat hits, crowd cheers, and wickets.
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Player Profiles & Leaderboards
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Login system to track player stats.
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Stores match history, win/loss ratio, and highest scores.
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Leaderboard for multiplayer rankings.
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Technology Stack
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Frontend: HTML, CSS, Bootstrap, JavaScript (Canvas API or simple DOM animations).
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Backend: Node.js (with Socket.IO for real-time play) / Java / PHP.
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Database: MySQL / MongoDB (to store player data, scores, match results).
How It Works
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Match Setup
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Players log in and enter the game lobby.
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Toss decides batting/bowling order.
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Batting Phase
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Player clicks/taps to time the shot.
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Runs (0,1,2,4,6) or wicket decided based on timing + randomness.
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Bowling Phase
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Opponent chooses delivery type.
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Ball trajectory affects shot difficulty.
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Result & Winner
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At end of overs, total runs compared.
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Match winner displayed with stats.
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Enhancements (Optional)
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Different Stadiums & Themes – Add background themes like day/night stadiums.
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Power Shots & Special Deliveries – Add special abilities (e.g., super six or yorker).
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Multiplayer Tournaments – Allow multiple players to compete in knockout style.
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Mobile Support – Swipe-based batting and bowling controls for touch devices.
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AI Difficulty Levels – Easy, Medium, Hard AI opponents.