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Multiplayer Cricket Game (Mini)

Project Overview

The Multiplayer Cricket Game (Mini) is a simplified web-based cricket simulation where two players can compete in short matches (like 1-over or 2-over games). Instead of a full-scale cricket engine, the project focuses on fast-paced gameplay, turn-based mechanics, and real-time multiplayer features, making it an engaging but achievable final-year project.

Players alternate between batting and bowling, with simple controls for hitting the ball or choosing deliveries. The system calculates runs, wickets, and displays a live scorecard for both players.


Key Features

  1. Game Modes

    • Single-Player Mode – Player vs. AI (basic programmed logic for AI bowling/batting).

    • Multiplayer Mode – Two players play in real-time (turn-based batting and bowling).

  2. Gameplay Mechanics

    • Player batting: Click/press key at the right time to hit the ball.

    • Player bowling: Choose delivery type (fast, spin, yorker, etc.).

    • Randomized outcomes for shot timing and ball placement.

    • Short matches (1–2 overs) for quicker play.

  3. Real-Time Multiplayer

    • Implemented using WebSockets (Node.js + Socket.IO) or Java WebSocket.

    • Game state syncs instantly for both players.

    • Toss system to decide who bats/bowls first.

  4. Scoring System

    • Tracks runs, balls, overs, and wickets.

    • Scorecard updates in real time.

    • Declares winner after allotted overs or when all wickets fall.

  5. UI & Animations

    • Simple 2D cricket pitch interface.

    • Animations for batsman swing, ball movement, and runs scored.

    • Sound effects for bat hits, crowd cheers, and wickets.

  6. Player Profiles & Leaderboards

    • Login system to track player stats.

    • Stores match history, win/loss ratio, and highest scores.

    • Leaderboard for multiplayer rankings.


Technology Stack

  • Frontend: HTML, CSS, Bootstrap, JavaScript (Canvas API or simple DOM animations).

  • Backend: Node.js (with Socket.IO for real-time play) / Java / PHP.

  • Database: MySQL / MongoDB (to store player data, scores, match results).


How It Works

  1. Match Setup

    • Players log in and enter the game lobby.

    • Toss decides batting/bowling order.

  2. Batting Phase

    • Player clicks/taps to time the shot.

    • Runs (0,1,2,4,6) or wicket decided based on timing + randomness.

  3. Bowling Phase

    • Opponent chooses delivery type.

    • Ball trajectory affects shot difficulty.

  4. Result & Winner

    • At end of overs, total runs compared.

    • Match winner displayed with stats.


Enhancements (Optional)

 

  • Different Stadiums & Themes – Add background themes like day/night stadiums.

  • Power Shots & Special Deliveries – Add special abilities (e.g., super six or yorker).

  • Multiplayer Tournaments – Allow multiple players to compete in knockout style.

  • Mobile Support – Swipe-based batting and bowling controls for touch devices.

  • AI Difficulty Levels – Easy, Medium, Hard AI opponents.

This Course Fee:

₹ 2899 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
Secure Payment:
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