Pac-Man Clone
Project Overview
The Pac-Man Clone is a recreation of the iconic arcade maze chase game, built using modern web technologies. In the game, the player controls Pac-Man, navigating through a maze to eat all the dots while avoiding ghosts. Special “power pellets” allow Pac-Man to temporarily eat ghosts for bonus points.
This project is excellent for final-year students because it involves pathfinding algorithms (for ghost AI), collision detection, game loop mechanics, and UI/UX design, making it both fun and technically rich.
Key Features
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Maze Design
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Classic Pac-Man style maze layout.
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Dots, power pellets, tunnels, and walls.
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Player Controls (Pac-Man)
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Moves up, down, left, right using arrow keys.
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Smooth animations for character movement.
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Ghost AI (Enemies)
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Four ghosts with unique chasing patterns (like original game).
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Pathfinding algorithms (BFS/A* or random movement for simpler version).
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Ghosts become vulnerable when Pac-Man eats a power pellet.
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Scoring System
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Eating small dots increases score.
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Power pellets allow Pac-Man to eat ghosts for extra points.
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Bonus fruits appear randomly for higher scores.
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Lives & Levels
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Player starts with 3 lives.
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When ghosts catch Pac-Man, one life is lost.
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Advancing levels increases ghost speed and difficulty.
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Game Over & High Scores
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Game ends when all lives are lost.
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High scores stored in a leaderboard (backend integration).
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Optional Multiplayer Mode
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Player 1 controls Pac-Man, Player 2 controls a ghost.
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Adds a competitive twist to the game.
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Technology Stack
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Frontend: HTML, CSS, Bootstrap, JavaScript (for game rendering, animations, and logic).
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Backend (optional for saving scores/leaderboards): Node.js (with Socket.io for multiplayer), PHP, or Java.
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Database (optional): MySQL / MongoDB (to store high scores, player stats).
How It Works
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Game Initialization
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Maze grid is generated with dots, walls, and power pellets.
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Pac-Man spawns at a fixed location; ghosts spawn in the “ghost house.”
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Gameplay Loop
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Pac-Man moves based on player input.
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Ghosts move according to their programmed AI patterns.
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Collision detection checks Pac-Man’s position against ghosts, walls, and dots.
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Power-Up Mode
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Eating a power pellet changes ghost behavior (turn blue & vulnerable).
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Pac-Man can eat ghosts during this time for bonus points.
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Level Progression
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Once all dots are eaten, a new maze or faster ghost speed is introduced.
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Difficulty gradually increases.
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Game End
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Player loses all lives → game over screen.
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Final score is shown, and if higher than existing scores, added to leaderboard.
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Enhancements (Optional)
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Responsive Mobile Version: Touch controls for Pac-Man.
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Custom Maze Editor: Players can design their own mazes.
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Advanced Ghost AI: Implement different personalities like original game (Chaser, Ambusher, Random, Patrol).
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Multiplayer Online Mode: Compete with friends in real time.
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Themed Versions: Space Pac-Man, Emoji Pac-Man, etc.