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Pac-Man Clone

Project Overview

The Pac-Man Clone is a recreation of the iconic arcade maze chase game, built using modern web technologies. In the game, the player controls Pac-Man, navigating through a maze to eat all the dots while avoiding ghosts. Special “power pellets” allow Pac-Man to temporarily eat ghosts for bonus points.

This project is excellent for final-year students because it involves pathfinding algorithms (for ghost AI), collision detection, game loop mechanics, and UI/UX design, making it both fun and technically rich.


Key Features

  1. Maze Design

    • Classic Pac-Man style maze layout.

    • Dots, power pellets, tunnels, and walls.

  2. Player Controls (Pac-Man)

    • Moves up, down, left, right using arrow keys.

    • Smooth animations for character movement.

  3. Ghost AI (Enemies)

    • Four ghosts with unique chasing patterns (like original game).

    • Pathfinding algorithms (BFS/A* or random movement for simpler version).

    • Ghosts become vulnerable when Pac-Man eats a power pellet.

  4. Scoring System

    • Eating small dots increases score.

    • Power pellets allow Pac-Man to eat ghosts for extra points.

    • Bonus fruits appear randomly for higher scores.

  5. Lives & Levels

    • Player starts with 3 lives.

    • When ghosts catch Pac-Man, one life is lost.

    • Advancing levels increases ghost speed and difficulty.

  6. Game Over & High Scores

    • Game ends when all lives are lost.

    • High scores stored in a leaderboard (backend integration).

  7. Optional Multiplayer Mode

    • Player 1 controls Pac-Man, Player 2 controls a ghost.

    • Adds a competitive twist to the game.


Technology Stack

  • Frontend: HTML, CSS, Bootstrap, JavaScript (for game rendering, animations, and logic).

  • Backend (optional for saving scores/leaderboards): Node.js (with Socket.io for multiplayer), PHP, or Java.

  • Database (optional): MySQL / MongoDB (to store high scores, player stats).


How It Works

  1. Game Initialization

    • Maze grid is generated with dots, walls, and power pellets.

    • Pac-Man spawns at a fixed location; ghosts spawn in the “ghost house.”

  2. Gameplay Loop

    • Pac-Man moves based on player input.

    • Ghosts move according to their programmed AI patterns.

    • Collision detection checks Pac-Man’s position against ghosts, walls, and dots.

  3. Power-Up Mode

    • Eating a power pellet changes ghost behavior (turn blue & vulnerable).

    • Pac-Man can eat ghosts during this time for bonus points.

  4. Level Progression

    • Once all dots are eaten, a new maze or faster ghost speed is introduced.

    • Difficulty gradually increases.

  5. Game End

    • Player loses all lives → game over screen.

    • Final score is shown, and if higher than existing scores, added to leaderboard.


Enhancements (Optional)

  • Responsive Mobile Version: Touch controls for Pac-Man.

  • Custom Maze Editor: Players can design their own mazes.

  • Advanced Ghost AI: Implement different personalities like original game (Chaser, Ambusher, Random, Patrol).

  • Multiplayer Online Mode: Compete with friends in real time.

  • Themed Versions: Space Pac-Man, Emoji Pac-Man, etc.

This Course Fee:

₹ 2899 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
Secure Payment:
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