img

Real-Time Shooting Game

Project Overview

The Real-Time Shooting Game is a multiplayer web-based action game where players compete by shooting moving targets or battling each other in a virtual arena. It uses real-time communication technologies (WebSockets/Socket.IO) to ensure fast updates between players and responsive gameplay.

The project emphasizes real-time interactions, collision detection, animations, and multiplayer synchronization, making it an excellent final-year project for students.


Key Features

  1. Game Modes

    • Target Shooting Mode – Players shoot moving targets for points.

    • Player vs Player (PvP) Mode – Real-time shooting battle in an arena.

    • Team Mode (Optional) – Two teams fight, and the higher-scoring team wins.

  2. Gameplay Mechanics

    • Each player controls a character (with arrow keys or WASD for movement).

    • Players aim with mouse/cursor and shoot bullets using mouse click or spacebar.

    • Real-time bullet trajectory simulation with collision detection.

    • Health bars and score tracking for each player.

  3. Scoring & Rules

    • Points for hitting moving targets or other players.

    • Bonus points for headshots or fast reaction times.

    • Game ends after a set time or when a player reaches a winning score.

  4. Multiplayer Features

    • Real-time updates using WebSockets/Socket.IO (Node.js).

    • Multiple players in the same room with synchronized positions and actions.

    • Live scoreboard showing player kills, hits, and remaining health.

    • Matchmaking system (create/join game rooms).

  5. Visuals & UI

    • Interactive 2D arena or shooting range built using HTML5 Canvas or Phaser.js.

    • Animated characters, moving targets, and projectile effects.

    • Sound effects for shooting, hits, and player elimination.

    • Leaderboard with player rankings.

  6. User Accounts & Stats

    • Registration/login system.

    • Track wins, losses, highest scores, and accuracy rate.

    • Achievements (e.g., “Sharp Shooter” for high accuracy).


Technology Stack

  • Frontend: HTML, CSS, Bootstrap, JavaScript, Canvas API (or Phaser.js for advanced gameplay).

  • Backend: Node.js (with Socket.IO for real-time gameplay) / PHP / Java (WebSocket API).

  • Database: MySQL / MongoDB (store user profiles, game history, and scores).


How It Works

  1. Setup & Login

    • Players register/login and enter a lobby.

    • They can join/create rooms to start a match.

  2. Gameplay Loop

    • Players move around the arena.

    • Aim and shoot bullets at targets or opponents.

    • Real-time synchronization ensures all players see the same actions instantly.

  3. Scoring & Updates

    • Server handles hit detection and updates player health/points.

    • Scoreboard updated live after each action.

  4. Endgame

    • Winner declared based on score or last player standing.

    • Option to rematch or save results.


Enhancements (Optional)

  • Different Weapons – Pistols, rifles, shotguns with different ranges & damage.

  • Power-Ups – Health packs, speed boosts, or extra ammo.

  • Maps & Levels – Multiple arenas with unique designs.

  • Spectator Mode – Watch ongoing battles.

  • AI Opponents – For practice when fewer players are online.

This Course Fee:

₹ 2899 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
Secure Payment:
img
Share this course: