Real-Time Shooting Game
Project Overview
The Real-Time Shooting Game is a multiplayer web-based action game where players compete by shooting moving targets or battling each other in a virtual arena. It uses real-time communication technologies (WebSockets/Socket.IO) to ensure fast updates between players and responsive gameplay.
The project emphasizes real-time interactions, collision detection, animations, and multiplayer synchronization, making it an excellent final-year project for students.
Key Features
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Game Modes
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Target Shooting Mode – Players shoot moving targets for points.
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Player vs Player (PvP) Mode – Real-time shooting battle in an arena.
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Team Mode (Optional) – Two teams fight, and the higher-scoring team wins.
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Gameplay Mechanics
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Each player controls a character (with arrow keys or WASD for movement).
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Players aim with mouse/cursor and shoot bullets using mouse click or spacebar.
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Real-time bullet trajectory simulation with collision detection.
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Health bars and score tracking for each player.
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Scoring & Rules
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Points for hitting moving targets or other players.
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Bonus points for headshots or fast reaction times.
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Game ends after a set time or when a player reaches a winning score.
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Multiplayer Features
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Real-time updates using WebSockets/Socket.IO (Node.js).
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Multiple players in the same room with synchronized positions and actions.
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Live scoreboard showing player kills, hits, and remaining health.
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Matchmaking system (create/join game rooms).
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Visuals & UI
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Interactive 2D arena or shooting range built using HTML5 Canvas or Phaser.js.
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Animated characters, moving targets, and projectile effects.
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Sound effects for shooting, hits, and player elimination.
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Leaderboard with player rankings.
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User Accounts & Stats
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Registration/login system.
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Track wins, losses, highest scores, and accuracy rate.
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Achievements (e.g., “Sharp Shooter” for high accuracy).
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Technology Stack
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Frontend: HTML, CSS, Bootstrap, JavaScript, Canvas API (or Phaser.js for advanced gameplay).
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Backend: Node.js (with Socket.IO for real-time gameplay) / PHP / Java (WebSocket API).
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Database: MySQL / MongoDB (store user profiles, game history, and scores).
How It Works
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Setup & Login
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Players register/login and enter a lobby.
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They can join/create rooms to start a match.
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Gameplay Loop
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Players move around the arena.
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Aim and shoot bullets at targets or opponents.
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Real-time synchronization ensures all players see the same actions instantly.
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Scoring & Updates
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Server handles hit detection and updates player health/points.
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Scoreboard updated live after each action.
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Endgame
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Winner declared based on score or last player standing.
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Option to rematch or save results.
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Enhancements (Optional)
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Different Weapons – Pistols, rifles, shotguns with different ranges & damage.
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Power-Ups – Health packs, speed boosts, or extra ammo.
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Maps & Levels – Multiple arenas with unique designs.
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Spectator Mode – Watch ongoing battles.
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AI Opponents – For practice when fewer players are online.