- E-LEARNING PROJECTS
- Reviews
Subject-Based Escape Room Game
Objective
To create an interactive learning platform where students solve subject-specific puzzles and challenges to “escape” virtual rooms, promoting critical thinking, problem-solving, and application of core concepts in a gamified environment.
Key Features
Student Panel:
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Secure registration and login with profile creation
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Choose subject and difficulty level (e.g., Physics, Chemistry, Engineering Mathematics)
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Participate in themed escape rooms containing puzzles, riddles, and mini-quizzes
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Timer-based challenges for each room
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Earn points, badges, and unlock new levels upon completion
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Track progress and completion status of subjects
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Leaderboard showing top performers
Admin Panel:
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Create, edit, or delete escape rooms and puzzles
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Define subject, difficulty, and reward points for each room
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Monitor student participation and performance
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Generate reports: completion rate, top scorers, and most attempted rooms
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Moderate content to ensure quality and relevance
Tech Stack
| Layer | Technologies |
|---|---|
| Frontend | React.js / Angular / Vue.js / Flutter / React Native |
| Backend | Node.js + Express / Django / Python Flask |
| Database | MongoDB / PostgreSQL / Firebase |
| Authentication | JWT / OAuth 2.0 |
| Game Engine | Phaser.js / HTML5 Canvas / Unity WebGL (optional) |
| Hosting | AWS / GCP / Heroku / Firebase |
Workflow (Step-by-Step)
1. User Registration & Login
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Students create accounts or log in securely
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Access dashboard with available escape rooms
2. Room Selection
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Choose subject and difficulty level
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Preview room description and rules
3. Gameplay
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Enter the escape room and solve sequential puzzles or quizzes
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Each correct answer unlocks the next clue or challenge
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Timer keeps track of completion time for competitive scoring
4. Scoring & Rewards
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Points awarded based on speed, accuracy, and puzzle difficulty
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Unlock badges, levels, or new rooms for consistent performance
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Track cumulative scores and display on leaderboard
5. Progress Tracking
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Dashboard shows rooms completed, pending, and performance metrics
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Suggest further practice or puzzles for weak areas
6. Admin Management
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Add, edit, or remove rooms and subject-based puzzles
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Track engagement, participation, and average completion time
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Generate reports for teachers or course administrators