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Brick Breaker Game

Project Overview

The Brick Breaker Game is a classic arcade-style browser game where the player controls a paddle to bounce a ball and break a wall of bricks. The objective is to clear all the bricks while preventing the ball from falling below the paddle. This project is great for final-year students because it demonstrates collision detection, physics-based mechanics, scoring, and real-time event handling.


Key Features

  1. Game Board

    • A grid of colored bricks at the top.

    • A controllable paddle at the bottom.

    • A bouncing ball that interacts with the paddle and bricks.

  2. Ball & Paddle Mechanics

    • Player moves the paddle left/right using keyboard (arrow keys) or mouse.

    • The ball bounces off walls, paddle, and bricks with realistic angles.

  3. Collision Detection

    • Ball hits a brick → brick disappears, and score increases.

    • Ball hits paddle → reflects based on impact position.

    • Ball misses paddle → life lost.

  4. Levels & Difficulty

    • Each level has a different brick arrangement.

    • Higher levels increase ball speed and add stronger/multi-hit bricks.

  5. Scoring System

    • Each brick gives points (different colored bricks = different scores).

    • Extra bonuses for clearing levels quickly.

  6. Lives & Game Over

    • Player starts with 3 lives.

    • Game ends when all lives are lost or all bricks are cleared.

  7. Optional Power-ups

    • Falling power-ups from bricks (catch with paddle):

      •  Expand paddle

      •  Shrink paddle

      •  Multi-ball mode

      •  Slow ball speed

      •  Extra life


Technology Stack

  • Frontend: HTML, CSS, Bootstrap, JavaScript (for game rendering, ball physics, and collision detection).

  • Backend (optional): Node.js, PHP, or Java (for saving high scores & player profiles).

  • Database (optional): MySQL / MongoDB (to store leaderboard and player progress).


How It Works

  1. Game Initialization

    • Bricks are generated in rows with varying colors.

    • Paddle is positioned at the bottom, and the ball is placed on top of it.

  2. Gameplay Loop

    • Ball moves continuously with velocity.

    • Player controls paddle to bounce the ball.

    • Collision detection checks:

      • Ball ↔ Walls (bounce)

      • Ball ↔ Paddle (angle reflection)

      • Ball ↔ Bricks (brick removed, score updated)

  3. Level Progression

    • When all bricks are destroyed, player moves to the next level.

    • Speed increases and brick layouts become more complex.

  4. Game End

    • If the ball falls below paddle and no lives remain → game over screen.

    • Player’s score is displayed, and high scores updated in leaderboard.


Enhancements (Optional)

  • Multiplayer Mode: Compete with a friend for highest score.

  • Level Editor: Players create custom brick layouts.

  • Special Bricks: Indestructible bricks, explosive bricks, moving bricks.

  • Mobile Support: Touch controls for paddle movement.

  • Sound Effects & Animations: Add realistic bounce and explosion sounds.

This Course Fee:

₹ 3099 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
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