Brick Breaker Game
Project Overview
The Brick Breaker Game is a classic arcade-style browser game where the player controls a paddle to bounce a ball and break a wall of bricks. The objective is to clear all the bricks while preventing the ball from falling below the paddle. This project is great for final-year students because it demonstrates collision detection, physics-based mechanics, scoring, and real-time event handling.
Key Features
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Game Board
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A grid of colored bricks at the top.
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A controllable paddle at the bottom.
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A bouncing ball that interacts with the paddle and bricks.
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Ball & Paddle Mechanics
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Player moves the paddle left/right using keyboard (arrow keys) or mouse.
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The ball bounces off walls, paddle, and bricks with realistic angles.
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Collision Detection
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Ball hits a brick → brick disappears, and score increases.
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Ball hits paddle → reflects based on impact position.
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Ball misses paddle → life lost.
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Levels & Difficulty
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Each level has a different brick arrangement.
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Higher levels increase ball speed and add stronger/multi-hit bricks.
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Scoring System
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Each brick gives points (different colored bricks = different scores).
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Extra bonuses for clearing levels quickly.
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Lives & Game Over
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Player starts with 3 lives.
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Game ends when all lives are lost or all bricks are cleared.
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Optional Power-ups
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Falling power-ups from bricks (catch with paddle):
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Expand paddle
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Shrink paddle
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Multi-ball mode
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Slow ball speed
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Extra life
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Technology Stack
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Frontend: HTML, CSS, Bootstrap, JavaScript (for game rendering, ball physics, and collision detection).
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Backend (optional): Node.js, PHP, or Java (for saving high scores & player profiles).
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Database (optional): MySQL / MongoDB (to store leaderboard and player progress).
How It Works
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Game Initialization
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Bricks are generated in rows with varying colors.
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Paddle is positioned at the bottom, and the ball is placed on top of it.
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Gameplay Loop
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Ball moves continuously with velocity.
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Player controls paddle to bounce the ball.
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Collision detection checks:
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Ball ↔ Walls (bounce)
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Ball ↔ Paddle (angle reflection)
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Ball ↔ Bricks (brick removed, score updated)
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Level Progression
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When all bricks are destroyed, player moves to the next level.
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Speed increases and brick layouts become more complex.
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Game End
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If the ball falls below paddle and no lives remain → game over screen.
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Player’s score is displayed, and high scores updated in leaderboard.
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Enhancements (Optional)
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Multiplayer Mode: Compete with a friend for highest score.
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Level Editor: Players create custom brick layouts.
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Special Bricks: Indestructible bricks, explosive bricks, moving bricks.
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Mobile Support: Touch controls for paddle movement.
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Sound Effects & Animations: Add realistic bounce and explosion sounds.