City Builder Game
Project Overview
The City Builder Game is a web-based simulation where players take on the role of a mayor/urban planner, responsible for designing, building, and managing a virtual city. Players must balance resources, budgets, and citizen satisfaction while expanding their city with residential areas, commercial hubs, industries, and infrastructure.
It can be built as a single-player resource management game or extended to a multiplayer economy-based simulation where players trade between cities.
Key Features
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City Layout & Construction
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Grid-based map where players place buildings, roads, parks, and utilities.
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Drag-and-drop building placement.
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Categories: Residential, Commercial, Industrial, Government, and Entertainment.
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Resource & Economy Management
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Citizens generate taxes based on housing and businesses.
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Players allocate budget for electricity, water, healthcare, and education.
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Monitor income vs. expenses through a dashboard.
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Population Growth & Happiness
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Citizens move in when residential areas are built.
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Happiness depends on jobs, safety, healthcare, and leisure.
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Low happiness → migration out of the city.
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Infrastructure Development
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Roads and transport networks for mobility.
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Power plants, water systems, waste management.
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Advanced levels unlock airports, metros, and renewable energy plants.
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Events & Challenges
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Random events: natural disasters (floods, fires, earthquakes).
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Economic crises: inflation, unemployment.
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Quests: “Build 5 schools” or “Reduce pollution by 20%.”
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City Expansion & Levels
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Start with a small town and expand land gradually.
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Unlock skyscrapers, stadiums, and megaprojects as levels increase.
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Leaderboards for biggest/wealthiest cities.
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Multiplayer Mode (Optional)
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Trade goods/resources with other players.
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Compete for best city rankings.
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Cooperative mode: build a “federation of cities.”
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Technology Stack
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Frontend: HTML, CSS, Bootstrap, JavaScript (Canvas API, Phaser.js, or Babylon.js for 2D/3D rendering).
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Backend: Node.js / PHP / Java (handles game logic, user saves, multiplayer).
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Database: MySQL / MongoDB (stores city layouts, resources, user progress).
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Real-Time: WebSockets for multiplayer interactions.
How It Works
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Game Start
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Player begins with a plot of land, a small budget, and basic resources.
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Tutorial explains how to build roads, houses, and utilities.
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City Building Cycle
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Place buildings → attract citizens → collect taxes.
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Allocate funds for services like healthcare and police.
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Upgrade buildings as population grows.
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Economy & Resource Balance
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Keep a balance between residential, commercial, and industrial zones.
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Too many industries → pollution.
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Too few jobs → unemployment.
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Growth & Expansion
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Unlock new districts and land with earned revenue.
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Build landmarks like airports, stadiums, and monuments.
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Maintain citizen happiness for continuous growth.
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Win/Loss Conditions
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Single Player: No fixed win condition, but success depends on population, economy, and happiness scores.
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Multiplayer: Compete for highest population, best economy, or most sustainable city.
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Optional Enhancements
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3D Mode: Use Three.js or Babylon.js for immersive 3D cities.
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Day/Night & Seasonal Cycles: Affects energy usage and tourism.
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AI Citizens: NPCs that move around, work, and react to city changes.
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Smart City Mode: Add IoT-like features such as solar panels, EV stations, and pollution sensors.
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Mobile Support: Responsive design for mobile players.