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Scalable multiplayer game server on GCP Game Servers

Why Choose This Project?

Online multiplayer games require low-latency, scalable, and highly available servers to support multiple concurrent players. Google Cloud Game Servers (based on Agones and Kubernetes) allows developers to deploy, scale, and manage game servers efficiently in the cloud.

This project is ideal for students to learn cloud-based gaming infrastructure, containerized server deployment, and auto-scaling mechanics.

What You Get

  • Fully managed, scalable multiplayer game server

  • Support for multiple concurrent players and game sessions

  • Auto-scaling based on player demand

  • Real-time synchronization of game state

  • Health monitoring of game server instances

  • Integration with matchmaking and leaderboards

Key Features

Feature Description
Scalable Game Hosting Automatically scale server instances based on player load
Low-Latency Gameplay Deploy servers closer to players using regional GCP zones
Server Health Monitoring Monitor server instance health and auto-replace unhealthy nodes
Matchmaking Integration Assign players to appropriate server instances
Real-Time Multiplayer Support Synchronize game state across multiple players in real-time
Leaderboard & Stats Track player performance and game metrics
Multi-Region Deployment Deploy game servers across multiple regions for high availability
Containerized Game Server Package game server using Docker for consistent deployment

Technology Stack

Layer Tools/Technologies
Game Server Unity / Unreal Engine backend or custom server logic (C#, C++, Node.js)
Containerization Docker containers for game server instances
Orchestration GCP Game Servers (Agones + Kubernetes)
Database Cloud Firestore / Cloud SQL / BigQuery (for player data and stats)
Authentication Firebase Auth or custom auth service
Monitoring Stackdriver / Cloud Monitoring for server health

GCP Services Used

GCP Service Purpose
GCP Game Servers Deploy, scale, and manage multiplayer game servers
Google Kubernetes Engine (GKE) Orchestration of containerized game server instances
Cloud Firestore / SQL Store player data, game state, and leaderboard information
Cloud Monitoring / Logging Monitor server performance, latency, and health
Cloud Pub/Sub Optional messaging system for real-time events
Firebase Auth Player authentication and access management

Working Flow

  1. Game Server Deployment
    Dockerized game server instances are deployed on GCP Game Servers via Kubernetes clusters.

  2. Player Connection
    Players connect to the matchmaking service or directly to the nearest available server.

  3. Real-Time Game Synchronization
    Game state is synchronized across all connected players via server logic and messaging.

  4. Auto-Scaling
    GCP Game Servers monitor player load and scale server instances up or down automatically.

  5. Data Persistence
    Player progress, stats, and leaderboards are updated in Cloud Firestore or Cloud SQL.

  6. Monitoring & Alerts
    Cloud Monitoring tracks server performance, latency, and errors; unhealthy instances are replaced automatically.

This Course Fee:

₹ 2899 /-

Project includes:
  • Customization Icon Customization Fully
  • Security Icon Security High
  • Speed Icon Performance Fast
  • Updates Icon Future Updates Free
  • Users Icon Total Buyers 500+
  • Support Icon Support Lifetime
Secure Payment:
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